The description may be misleading, but I'm not sure exactly how to word this.
I'm just wondering what the most efficient ways to link (or group) objects and manipulate them individually. As you see below, I have a building which can be destroyed with it's health displayed overhead. The display, health bar, arrow, and building are all separate and are all controlled separately. Since there will be more instances of the destroyable building onscreen at any given time, I'd need a way to link the health and building sprites so the programming doesn't get confused. Pretty common issue, but all the ways I know to do this take a lot of events or individual objects to program.
What I am wondering is what are the easiest ways y'all have found to put objects into groups or link them together?