Lets say we have a map that is -10,000 x -10,000 to 10,000 x 10,0000 (pixels... or units?)
I'm loading the "map" (level) by sections around the user.. So say the user is standing at 0 x 0, I would load 1000 pixels (units?) in all directions. Then load / remove zones as the user moves.
This being a 2.5 D game, the user can walk up, down, left, and right.
How should I handle the position of the map (level)? Should the user be "moving" and I just track there pixel location? Or should I move the background (and all objects on the background) and just lock the user to the center of the screen? Does it even matter?
I'm very mew to construct, and when you create a new project, you have that white area to present all your stuff (don't know the proper term - maybe stage?). Do I need to make the stage match my map size? or does the stage just need to match what the user can see, and everything else moves?
Just a little lost here...