What is the best resolution for a mobile game?

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  • Hi guys!

    I wanna ask you what the best resolution for a mobile game (smartphone and tablet), taking into account the compatibility with the widest possible range of devices.

    Thanks in advance the attention and collaboration of all.

  • lukezero

    4:3 Aspect Ratio

    320x240 Android devices

    1024x768 iPad 1, iPad 2

    2048x1536 iPad 3

    3:2 Aspect Ratio

    480x320 iPhone 3GS and lower, Android devices

    960x640 iPhone 4, iPhone 4S

    16:10 Aspect Ratio

    800x480 Android devices, WindowsPhone7

    1280x800 Android tablets like Google Nexus 7, Samsung Galaxy Tab 10.1, Motorola Xoom, Asus Eee Pad Transformer

    17:10 Aspect Ratio

    1024x600 Android tablets like Samsung Galaxy Tab 7

    16:9 Aspect Ratio

    640x360 Symbian3 devices like Nokia C7

    854x480 Android devices, MeeGo N9

    1136x640 iPhone 5

    But if you want to be safe for mobile phones: just choose either

    Landscape:

    1280x720 pixels for high quality

    or

    854x480 pixels for medium quality

    Portrait:

    720x1280 pixels for high quality

    or

    480x854 pixels for medium quality

  • Thanks,

    I used 854x480 in my first game, but it don't worked well in tablets.

  • Thanks,

    I used 854x480 in my first game, but it don't worked well in tablets.

    I am sorry to hear that. Maybe you should use Scale Modes to fit Tablets.

    https://www.scirra.com/tutorials/73/sup ... reen-sizes

  • i use 720, 1280 on my first game

    check it out on your phone and tell me how it look

    Word Search DLP

    https://play.google.com/store/apps/deta ... hdlp&hl=en

  • Okay so wait a sec. The resolution you guys are talking about, is it basically Layout Size?

  • Okay so wait a sec. The resolution you guys are talking about, is it basically Layout Size?

    No we were talking about the window size.

  • HEY!BUT MY PHONE SAYS IT'S DISPLAY IS 1920X1080....??

  • To cover the widest range of devices, the best solution is to make your game responsive:

    Set scale to Crop, Scale-Inner (my favorite) or Scale-Outer.

    And you will have to get along with Anchor-behavior to make your HUD, menus and etc...

    Then when developing the sprites aim to certain resolution... I prefer 1920x1080px or if you care about download size more than on quality aim to 1280x720px, I prefer 16:9 ratio because I noticed that in recent years most of the devices aim to show a good 16:9 HD videos.

    If you will make it right, you will make twice the work of testing, but quadruple of devices will run your game.

    p.s. Those solutions not so good for pixel art games, pixel art games better played on resolution like 256 × 192 px (as old Nintendo) or 240 × 160 px (as Game Boy Advance), and make the scale Letterbox Integger Scale. (Ratio of those 4:3 and 3:2 accordingly)

  • There are so many devices if you scale for one it will look weird in another.

    Yura is right and I just use scale inner or scale outer for the window setting and let the device select the scale unless I am designing for a specific device or have pixelated graphics I want to maintain scale for.

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