Yeah, it makes sense. I kinda looked into functions, but didn't quite understand it, at least in terms of what I'm looking for.
Just now I did a bid of a mockup using functions and it worked, on the surface...but I still think it's going to get messy when I get into sub events, checking whether Up is also being pressed at the same time as B is released, and such. It's because functions are a one time trigger, which makes me wary. Even now, I can't check for other functions being called, while in a subevent of a On Call Function. So, that's that.
Something tells me the best thing to do is focus on one control scheme, and then add the others when I'm done with the game.
Has anyone tried using a Global variables as a control scheme?
Global text variable as LEFT, RIGHT, UP, DOWN, NOTHING
Meh, that won't work. What happens with both LEFT and UP are DOWN...Global variables for each button and direction? That's not right.