I was wondering what the best method for implementing precise bullet collisions might be?
What I'm trying to do is have the bullet destroy itself on impact with a wall and turn into a platform at the exact point of impact. Sometimes it works perfectly but others it spawns inside the wall, especially when I fire closer to the wall.
I'm assuming it's to do with the engine not checking for updates quick enough? Every Tick doesn't seem to be cutting it in this case.
Here's my capx file, hopefully I uploaded it correctly: https://dl.dropboxusercontent.com/u/96804667/Test.capx
Thanks for any and all help.