i was reading about performance of construct 2, the best way to avoid performance issues is avoiding every tick and physics as much as you can, then my question is if i have a sprite that drops an object which is the best way to do this? with platform behavior or physics? for example my sprite have a weapon, if i kill the sprite then the sprite will drop the weapon sprite, the only way to drop the weapon naturally is with platform behavior or physics in the weapon sprite, i put an example:
if sprite destroyed -> weapon sprite ( enable physic or platform behavior) , if weapon sprite overlap floor sprite then -> disable physics or platform behavior of weapon sprite.
i am worried about performance issues if i have a lot of sprites on screen dropping weapons etc.. etc.. and of course the AI CPU consumption.