I'm not sure if it's possible or I'm missing something..
Can I edit something from a behavior in a family?
there are 5 sprites on a family all of them with bullet behavior and I want to change the speed of them to 50, but if I look at the family actions there's no bullet category..
Family behaviors are not yet supported - it's on our todo list.
Oh, that's good to know then!
I was trying to stop only the sprites that was overlapping on the same family and I have solved that problem with 2 events but forgot to save and minutes later I have NO idea how I made that.. God.. that's crazy =/
family is - units
and there is sprite1 and sprite2..
sprite1 have a variable player 1 and sprite2 is player 2.
If I make an event like units overlapping units, it will activate even if sprites from player1 is overlapping another sprites of the player 1.
But I want only to activate if its overlapping sprites from player 2.
I have added some more conditions to the event to make it work but now have no idea what I did and forgot to save..
Any ETA Ashley? <img src="smileys/smiley4.gif" border="0" align="middle" />. Thanks.
Guif0DA Why don't you just write exactly what you need, as in:
units overlapping sprite2
sprite1 overlapping sprite2
units overlapping sprite
sprite compare instance variable = player2
because there will be alot of sprites for each player.
as I said I managed to do that with units overlapping units + other conditions that I don't remember.. This reduce the number of events needed to make it work..
Right now I managed to make it work again but I had to make 2 new families, player 1 family and player 2 family and then:
units overlapping player 1(family)
units variable = player 2
and the same for overlapping player 2 and variable = player 1..
Isn't the best way but it's working.. still.. I'm very intrigued how I made it work last time with only 1 family.. using units overlapping units
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