1.) random spawn :
- system -> create object -> X=random(something), Y=random(something).
2.) make beetle go to the cake :
- add bullet behavior
- set angle toward position -> X=Cake.x, Y=Cake.Y
3.) zig-zag movement
- add booelan to know which direction a beetle should move to.
- if left -> set angle toward position ->
- if right -> set angle toward position ->
I think it should work.
Thanks, I'll try this