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How do I make the same copy of an enemy but still have them do their own thing,
Like a separate mind from others.
Otherwise, having multiple enemies on screen at once, moving and all, not in unison.
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Make sure you reference the enemy you want to respond to the action in the event..
Create a variable in the enemy sprite called instance and make it different for each one, then make a sub-event with the condition is enemy 'instance' 1 and so on...