This seems very basic and i have been using construct 2 for some time but i still can't figure this. I just want top-down forward movement that follows the mouse that doesn't act weirdly when colliding with solids. 8 direction has nice collisions with solids, but only supports , obviously, 8 directions. I want something like move at angle(self.x,self.y,mouse.x,mouse.y) that interacts with solids. ( using just the event won't work, as it passes right through them , even if both objects have the solid behavior ) i tried using the event stated above and adding 8 direction to an object but on collision with a wall it starts vibrating furiously. Undesired effects like increased speed come from using bullet together with 8 direction. I have tried anything i can think of including custom movement and giving the moving object the solid behavior. Nothing worked so far.
Help please! Thanks in advance!