Thanks for the replies.
about animation speed and defining the frames I am already doing that, no problems there. my question was about adding a identifier variable to each frame which seems that can't be done.
Also I undesrtood the multiple animation part from Yann, but thanks for taking your time to help me! :)
That's very close to what I wanted to do, being the difference that the one I am trying to make is a little more complex (which maybe it is not such a good idea for someone like myself with little coding experience, especially related with game design).
Anyway, the main differences are that I wanted each image to appear one at a time, since I have little space to place all the 22 images at the canvas (I am already working with 1280 x 1024 window size). So like in the RPG Inventory example (I am pretty sure you know what I am talking about since you are referred in the first sentence! :D), I wanted the new images appearing one at a time.
In the future I will try to have a set of images being shuffled and randomized every time the game starts, but for now I will be happy if I can start with them randomized but always in the same order.
Thanks for sending me that example, I will study it to see if I can use it.
My own capx is in HERE, but it is not working well:
I cannot spawn a new sprite and use it independently, because, then it applies all the new changes to all of the spite instances. I am not sure of how to solve this.
The same with the target boxes.
This is really a mess... <img src="smileys/smiley11.gif" border="0" align="middle">