How to make a basic construction system?

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A set of vector game assets contains ground tiles and several objects, used for creating platformer games
  • I want to make a basic blocks-based construction system like terraria.


    I guess I've to use Drag n' Drop function,

    but I don't know where to start.

    This is what I want to do,

    my world is block-based, so imagine every [X] is a 32x32 block.

    Then the world would be something like this:



    And I want to put a new block (for example wood block) in any place of the map, but I want the block to match with the [X] blocks.

    So it looks like this:



    [W] = Wood Block

    So, there the wood block matches the rest of the world blocks,

    this would be an example of what I don't want:

            [W]       [W]

    [W]   [W] [W]


    So how can I make a simple system to put block in the map,

    and those blocks to match the blocks on the ground?

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