If you look at the picture, you'll see the main sprite doing a handstand.
What I am trying to figure out is how to get it to balance on it's hands. Almost as if you were to touch it, it would fall over.
I added a second sprite on the foot and tried adding different behaviors to it to sort of act as a weight.
It doesn't work.
What do I need to do to get this to work correctly?
What my attempt is to have other similar sprites balance on top of each other without falling over. They would need to be placed on top of the red boxed sprite sitting on top of the foot. If it's balanced right, it would not fall over.
I just don't know how to do it..
I think the key for my demo is how I set up the collision polygon for the dancer.
That's what I;m talking about! Thank you Shirokuma
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I was trying to put too many different behaviors instead of just using physics by itself.