For example: If i have a group of events that controls weapon positioning like mirroring, generic movement etc, how could i generalize it and instead of doing for example:
--- [Current Weapon] == Sword - > Set [Sword] Mirrored
--- [Current Weapon] == Bow -> Set [Bow] Mirrored
Do it like:
Player Mirrored - > Set [current weapon] mirrored
Families ? Object variable ? Or am i thinking the wrong way ? Thanks in advance.