Im trying to make my enemies health go down only 10hp when it's being attacked.
Right now this is what I have:
The result is the "Skullworm" dying instantly when it gets attacked, instead of just losing 10 hp.
It probably has to do something with overlapping.. Does anyone know a good solution to this?
Skullworm hp=20, so 2 attacks should kill it instead of just 1.
The spawn Sprite event is just some damage numbers displaying you did 10 damage.