I'm trying to use the new tilemap feature to make a 2d platformer- but by default all tiles are considered full squares. I can manually put in the collision polygon, but I have hundreds of tiles. Is there a way go have it autodetect the collision polygon based on transparency like with other objects?
Thank you so much,
Perhaps you cannot? In the meantime off to put in those polygons.
Selgeron, I'm no expert in the matter, but I don't currently think it's possible. There are some other third party plugins like this one, which may be able to accomplish it, but it's a bit more involved than the built in tilemap functionality:
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Selgeron Otherwise I suppose you'd have to do it by hand.