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I'm trying to use the new tilemap feature to make a 2d platformer- but by default all tiles are considered full squares. I can manually put in the collision polygon, but I have hundreds of tiles. Is there a way go have it autodetect the collision polygon based on transparency like with other objects?
Thank you so much,
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Perhaps you cannot? In the meantime off to put in those polygons.
Selgeron, I'm no expert in the matter, but I don't currently think it's possible. There are some other third party plugins like this one, which may be able to accomplish it, but it's a bit more involved than the built in tilemap functionality:
Selgeron Otherwise I suppose you'd have to do it by hand.