How do I Make an attack with preset movements?

  • For example how Wing Kirby does a semi-loop for the Dive Bomb attack, performing a semi-loop before going straight down (rendering the player mostly uncontrollable other than being attacked out of the animation or cancelling with a jump). How can I do something like this?

  • No answers?

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  • What part do you have difficulty with?

    The movement, the animation, the disabling of controls?

  • What part do you have difficulty with?

    The movement, the animation, the disabling of controls?

    Just the movement at the moment.

  • > What part do you have difficulty with?

    >

    > The movement, the animation, the disabling of controls?

    >

    Just the movement at the moment.

    You create the movement, right?

    What should the movement look like? (It's all visuals)

    Could you recreate it with, sine-behaviour, bullet-behaviour, rotate-behaviour or any other behaviour or is it nescessary to program the movement through event/actions?

  • I'm not sure about what behavior or events I would use, but it would be a small, semi-loop in the direction the player is facing before they dive straight down.

  • going straight down could be done with bullet behaviour, right?

    Now the semi loop..

    What do you want it to look like?

    Could it be done by creating a sprite, pinning to it and using rotate behaviour?

    It's all about creative thinking, how do you make it look right?

    It might even be easier to create it with half a sine movement..

  • Just looked at a video for kirby wing:

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    A combination of animation, rotate and bullet should do the trick..

  • Just looked at a video for kirby wing:A combination of animation, rotate and bullet should do the trick..

    Not really familiar with rotation behavior. Any tips?

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