Areas in Platformers?

  • Hi, I'm planning on trying to make a Metroid-esque platformer with Construct, and I'm not sure about how I would split up the map into areas (Is that what they're called?) and have doors to enter/exit.

    Would I be making more than one map, and if so how, or would I just be making doors that will have an "open" action when a bullet the character shoots hits it, or whatever.

    Thanks a bunch! <img src="smileys/smiley1.gif" border="0" align="middle" />

    P.S. I am a huge noob, so don't judge if the answer is really obvious!

  • Hey Dk,

    You could have your complete stages on seperate 'layouts' - and then transition between layouts when the stage is completed.

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  • You could use separate layouts to keep things organized and easy on the performance.

    You'll only have to worry about saving the stuff the player has already done on previous layouts. For that, you should use global variables - the easiest way is to add one for every relevant action the player does. Examples:

    • Locked doors
    • Items collected
    • Powerups activated
    • Bigger enemies (bosses) defeated
    • Secret doors found.
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