Right now I have this situation:
I have a family with 3 different types of sprites.
Each sprite has its own healthbar (not a family variable) which is ticking away slowly every second or so.
I now want to randomly spread them across several spawnpoints (works as intended).
The play now has to run from one character to the next, to fill up their healthbar. What happens now however is, that if I heal "Character01", EVERY "Character01" gets healed instead of only that one certain Character01.
While this makes totally sense, I don't get how I can make it work so I only heal that one certain Character01 and not the others.