I want to make it where my enemies cannot overlap my player but I do not want to use the solid behavior. I have it set up where when my player takes damage he flashes and cant take anymore damage until it stops.
My enemies use the bullet behavior to move to the players position. if they hit the player they deal damage to them as long as they are not flashing. The thing is I do not want the player or the enemies to over lap.
Is there a way to do that without using the solid behavior?