EVENT SHEET: E 2D Crew
LINE: 17 (Group "Octagon")
Summary of desired results:
Depending on the location (and distance) of Mr Stick relative to the objects EnemyOctagon and EnemyOctagonEye, the Eye will look to its right or left, whether in its green state or red state (see the animations for both objects). If the Octagon is spinning, transitioning from green to red or red to green, the eye will close momentarily, then resume its appropriate looking direction.
I'll refer to both the Octagon body and the eye as just the Octagon, since technically it's one object when I finally get it all working...
I'll try to further list the conditions I'm trying to set up...
Mr Stick is close (within 500 pixels) + Octagon is not spinning
- Mr Stick moves from left to right of Octagon (or right to left)
Octagon looks from former direction to new direction based on Mr Stick's location.
Mr Stick is more than 500 pixels away from Octagon
Octagon looks forward, neither to left nor right.
Octagon begins transition from red to green or green to red states
Octagon eye closes until spinning animation is finished. Resumes appropriate eye direction depending on where Mr Stick is located. (NON-left-to-right (or right to left) animation.)
So the conditions include checking if the Octagon is spinning, when Mr Stick moves from one side to another, and the distance Mr Stick is from the Octagon.
The trouble I'm having is getting the Octagon to respond appropriately. In the capx I've shared, I have two instances of the Octagon (the eye and body are combined in a container). When I walk past each one, they will respond to Mr Stick walking past in one direction, but when I walk past in the opposite direction, they will not respond.
I've restarted the event list several times, trying to catch any errors I might have made, but I can't figure out what I'm doing wrong, if it's a bug in C2, itself, or if I'm missing a detail in the way events (specifically nested events) are handled.
Could someone point out to me what I'm missing, please? Thanks!