What should you do if animations or values cant start timers

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3 pixel charaters with over 8 animations each + animations with a gun
  • I mixed the Is Playing Event and the compare frame event but the effect of the timers never happens. I don't need to say more about the matter. It has worked before but not whit this sprite for some reason.

  • You know, I told you I fixed your issue but you never replied back. It seems odd to, especially when someone fixed an issue of yours for you. It's like being given a cake and not even eating it. Anyway, if you still want the capx, I'll link you to it, but it's taking too much room in dropbox as it stands.

  • I have downloaded that capx and it was helpful making me understand things, i just didn't reply, sorry about that. But this is a different problem then that. Also has there been any progress whit the movement swithing question?

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  • Yeah, I had told you I fixed it for you. I actually haven't sent it to you, as for what you mean. I've been holding onto it for a while. You're free to have the fixed one if you wish, though.

  • Yeah, I had told you I fixed it for you. I actually haven't sent it to you, as for what you mean. I've been holding onto it for a while. You're free to have the fixed one if you wish, though.

    I can't find a place where you linked to it. If you are talking about the Movemnt switching question, there is no link to a fixed capx in any of your replies there. So i would be grateful for a link. If there is something else you are talking about then what problem is it? And once again, this a different problem then the movement question.

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