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I'll do this post again. Still need a resolve to why my animations aren't functioning correctly when player is walking left or right. I've included the capx. file.
It's the collision boxes. It's using accurate collisions, and every accurate collision for each animation has a different point where it meets the bottom, so you get a vibrating effect as the animation plays.
Thanks for the input. So I guess I need to make sure collision boxes are all the same?
Check out the section 'Implementing reliable platform movements'.
That is great info...the only question I have is how do you position your animation or attach it to that block they referred to?
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With the Pin behavior. See how it's done here:
Good stuff, I guess you have to use this for every game then? Well, platform games at least.