Animations problem...

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3 pixel charaters with over 8 animations each + animations with a gun
  • iam working on a match 3 game.

    there is 1 sprite with 4 frames.

    when i touch blue dot i want it to change animation to a smaller dot. same thing with other colored dots.

    example (i touch blue dot ( animation change to a small blue dot ) and then touch green dot ( green dot change animation to a smaller green dot ) and then these 2 dots blue and green swap positions with each other. after swaping positions blue dot gets default size animations and green dot get default size animation.

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  • I would handle this with a global. Lets focus on blue. Make two animations big and small. Make global: BlueSelect = 0

    Now make two events:

    Event: BlueSelect = 0 | Action: set animation to "big"

    Event: BlueSelect = 1 | Action:set animation to "small"

    Then in your existing code that selects and deselects blue simply add an action that sets the global.

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