In my topdown space game i'm gonna have:
10-15 spaceships with thrustes.
2-3 animated electric gates
An animated mine that will be duplicated 30-50 times to mimic a mine field.
All of that along with the players ship thrusters, lasers (bullets) for all on screen ships and small explosions each time a bullet hits a ship, plus larger explosions for when the ships health runs out and explodes.
Will this be too much for the cpu to handle?