This is sort of a bug I guess, but I'm posting here because it probably isn't. Sort of.
Anyway, I have two animations for running.
RunningRightGunOut (The player is running with his gun pointing towards the direction the player is running to).
and
RunningRightGunUp (The player is running with his gun pointing up).
My problem now is, I set them both to "set from current frame" as per a topic I asked on how to set up animations so that
when RRGO is on frame 2 out of 3 and I press up to aim up and start RRGU, it starts on frame 2 out of 3.
My problem is that if you tap the button which switches animations fast enough, the animations altogether become frozen.
Because you're tapping the button which switches the animation to the other animation on the same frame, if it's done fast enough the animation does not get a chance to proceed to the next frame.
Is there any known way to fix this? This is a pretty big problem for me and I'd really appreciate some support from the lovely C2 community.