Hi, my name is Marcell and this is my first post here at this forum. I'm also from Brazil and is my first time working with Constructor, so my questions might be a little noob.
I uploaded an video so you can understand better my problem.
I don't know what I did wrong, I was following the scirra.com/tutorials/253/how-to-make-a-platform-game/page-6 tutorial.
Here are the screenshot of my animations and my events.
Events ---> i.imgur.com/btNswwe.png
Sprite Animations ---> i.imgur.com/IfHmTNt.png
The animation Idle has only one frame, which is of the player doing nothing.
I hope somebody here can help me. Thanks in advance!
Looks like your animation is larger than the PlayerBox, so the positioning is off. I bet if you make the PlayerBox visible, it will become self evident what the problem is.
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Thanks! I will try solve this doing what you said.
But my major problem is the animation switching alone. You see the player is moving his feet all the time. How I can stop that?
almeidamarcell Your event sheet has a piece that says on ANY animation finished play walking. That means that when your one frame idle animation finishes that first frame, the walking animation starts to play again.
Thank you for helping me! I solved this problem.
But I got another problem with the sprite animation. I made a new video, so maybe you can help me out.
You can see I have two different enemys(in black) one is moving pretty fast, but his animation is just fine. The other one is a bit slower but his animation is kind stuck. I imagine when I reduce the max speed, acceleration and deceleration I have to make some calculation to also reduce the frame speed, but I don't know how. I tried many different combinations and the enemy still kind stuck.
Edit: If you prefer, I uploaded the game here: almeidamarcell.com/indiegames/cesupa-game/index.html
On this video I 'played' the game twice because I was also testing an collision problem. But I created an different thread for that! (http://www.scirra.com/forum/topic65756_post403436.html#403436)
Here is an screenshot of how I setup my enemy animations. i.imgur.com/TkRelO4
He is not black on the screenshot because I used blend to make his black on the game, the sprite is the same as the player.
Thanks in advance again! <img src="smileys/smiley32.gif" border="0" align="middle" />
it would be easier to help if you would post the capx file to dropbox so we can take a look at it. It will go much more quickly than trying to figure it out based on video, etc...
That's true, I'm sorry about that. Here is the .capx file. Thank you for helping!