My Player character is 2 different sprites connected by the pin behavior. A torso and the legs. Everything works as it should, except when the character is mirrored. The legs seem to be 2 or 3 pixels off to the left from the torso. What could be causing this? Thanks!
Possible the origin point isn't centered, so when it's mirrored it's off a bit?
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Should the origin number be the same for both haves and all animation frames?
Like torso X:75 Y:100 then set legs X:75 Y:100 too?