I'm really new to C2 so I don't know quite a few stuff but I'm learning.
I've come across a problem with animation, all is working really good until the character hits a wall or a platform he has to jump on. Instead of stopping the characters seems to be stuck in a running animation, repeating itself rapidly, making the character looking like he's spazzing out a bit. If anyone knows the solution I'd be most grateful.
Character - On collision with wall > Character - Set animation to (make a single frame or an idle animation and set it to that)
Or maybe even try Offset. Which means if the character is X pixels away. (choose how many pixels)
Thanks for the answer, another question though... How do I do this with a tilemap? Idle animation works, but since the tilemap is apparently seen as one object it just stays idle all the time and doesn't proceed to run animation :/
Could put invisible walls on the sides.
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Right, didn't think of that. Thank you very much!