Is Animation Playing Count

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  • Hello

    What i want is simply not object counts, the count of a specific animation of object. I mean something like this:

    a object has x,y,z animations

    if there is no x animated a object, then the variable m becomes n.

    how do i do this?

    thanks in advance

  • Um i dont think its possible to have construct to count the animation within a sprite. But the question I have for you is what effect are you hoping to achieve and do you have any example you wish to clone ?

  • probably using AnimationFrameCount expression.

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  • something like this maybe?

  • Um i dont think its possible to have construct to count the animation within a sprite. But the question I have for you is what effect are you hoping to achieve and do you have any example you wish to clone ?

    there are objects that are breakable, and unbreakable (they are seperate animations) its like if there is no breakable left game overs etc

    probably using AnimationFrameCount expression.

    i think it only counts the frames in animation :/

    something like this maybe?

    thanks dude, i guess that will work

  • Let me change my question;

    There are objects collising each other but have different animations.

    for example there is a y object that has x,a,b animations. an object is overlapping all of them. I want that if there is no X animated Y object is not overlapping that big object, the big object gets destroyed. (still a animated y object is overlapping the big object.)

    Is there such option?

    Thanks in advance

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