Hi everyone,
I'm looking for a way to load an image from an url and keeping the other standard animation frames.
It seems that when an image is loaded from an url it replaces all the animation frames.
I'm making a matching game that uses images from the internet and I want to keep the image at the back of the card.
Anyone got a clue ?
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Hum ...
In fact it's working !
I thought that I couldn't change the animation but it was because the cards images were still caught in a For Each loop.
My bad !
Okay, maybe you could help :
When I ask it to load image
{Sprite3 : Load from URL)
Sprite stays blant. Event sheet comepletely empty except
this command. Halp
Hey,
If you directly type an URL it should work properly. Maybe you missed something, like keeping the "" in the box where you have to type the URL.
Also, Load from URL doesnt work with hard drive path and such.