Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I need an animation sequence to be played when the volume of an audio file is above a specific value and, viceversa, to be paused the animation when the volume is below a specific value.
Is there anyone who can help me with this?
Develop games in your browser. Powerful, performant & highly capable.
The fact that this post has no replies means that:
1- C2 can't do it?
2- None has ever done something like that before?
3- Nobody has a solution?
4- Nobody cares about it?
Please reply, I need a solution!
Well, looking at the manual for the audio object:
It would appear that the Analyser effect could be used in the audio expressions. A search for "Analyser" didn't give too many results but almost all were relevant. One mentions that C2 comes bundled with an example in it's install directory which appears useful.
1. Looks like it can with the audio object.
3. "Audio analyser.capx" in the Contruct 2's examples folder is a good start.
I'm going to take a look at it and let you know if I succeed.