I didn't think I was all that cryptic, but ok, a better explanation.
When an enemy takes damage, there would appear some text over the enemy taking said damage displaying how much damage was done, or perhaps a line of text like CRITICAL HIT or WINGED 'EM that would then rise up and fade out as it rises up. Such as is seen in a typical MMO or AARPG.
I know the basics, create a text instance, position it to the enemies position, set it to the text desired, color it based on type of damage or even the specific text string it's set to, and animate it rising up and fading out. I'm just looking for some good examples I can follow for optimization, and the most effective placement within an event sheet to do so.