Pretty much as above. I'm looking to store a variable that keeps track of the players angle of movement.
However, i'm not using the Set Angle function of the 8 direction movement as it won't work with the sprites we're using. So how can I keep track of the angle of the direction the player is moving in? Could I use the 8Direction.VectorX and VectorY to work this out somehow?
The variable I'm using is called MovingAngle