I'm using the platform movement. I wanted the character to speed up/slow down a little moving up and down slopes.
Did some searching round and found people with similar problems but no resolution. I've tried using VectorY and MovingAngle from the player character to check if they're moving up a slope, but the diagonal angle of a slope doesn't show up in these values - they're only triggered when you're in the air.
I.e. how do you check the angle of the ground below you, when you're on the ground?
Thanks in advance.