okay, so messing with jump strength and gravity, i can get my character to jump in a high arc, like the high jump in the picture. but Im trying to get her to do something more akin to the flat jump. The way I see it, there are two ways to go about it.
1. I need to program something similar to a sudden increase in forward momentum right before each running jump. The easy way to do this would be to have the character have a fast running speed, but I like my characters current speed and it isn't super fast. the whole point of the fast arc jump is for it to be faster than running speed. Maybe i can add a separate set of platform behavior that is only active when the character is running, or something like that.
2. As far as I know, the default jump angle is 90 degrees, so I need to alter that angle. But there is no "Jump angle" action, maybe the "angle of gravity" action will come in useful here, i'll try it out and let you know what happens.