I have released a game (Intel XDK, CW14) to Google Play. I started to recieve a lot of good ratings but also a lot of bad ratings which were caused by technical issues people experienced. I've noticed that most of them have same mobile devices so I understood that some devices have problems with running my game even tho the game itself had no bugs.
So I started to disable devices one by one in Google Play. In the beginning I had to ban whole Samsung Galaxy Tab 3 family, and then other devices.
Is there a list of devices which are not compatibile/working properly with Android Crosswalk so I could disable them all in Google Play?
I know there is a Chromium blacklist implemented, but as far as I know this only disables WebGL support on blacklisted devices (BTW: is this list published somewhere so I could take a look?).
I am really trying to use C2 to make mobile games but it's not possible to push your app on TOP 10 when you recieve a lot of bad ratings. And the pretty sad fact is that it is not a gameplay fault but a technical issue I am not able to fix. So banning those "bad" devices should be a good workaround for now.