Bigger than 50MB?
Must be a very big game..
Have you checked if the game runs on android through the browser as a website?
Just asking to be sure the issue is in coccoonjs or intelxdk and not caused by trying to ask too much of mobile hardware..
Is there a reason you are using a Construct2 version that is over 2 years old?
A lot of optimizations have been implemented since that time..
Well it reached more than 50mb because of the sprites. It's a 15-level game actually.
The game runs perfectly fine on the browser every time I run the layout. I actually was able to make it work on my device using phonegap when it was less than 50mb.
I'm using an old version because it's cracked. Just right now I found a cracked version of R209 but all I have here in the Export button is Cordova, Blackberry, Tizen, and amazon for mobile. I really have no clue why I don't have the Android option like in some tutorials.
Thanks for the reply sir. I'm really hopeless on how can I test my game.