Allow keyboard input only if a condition is true

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Global plugin that allow for relatively easy and efficient implementation of an in-game inventory system
  • Hi everyone,

    I'm making a simple lander game to teach myself the basics of Construct2.

    The player's object (MarsLander) has a variable called Fuel. When Fuel <= 0, the player should not be able to control the lander. That is, the System should ignore the keypresses. Or, when fuel >= 0, the player can control the lander.

    What I want is this:

    IF MarsLander.Fuel >= 0

         do keyboard input

    What I have is this:

    System.EveryTick

    System.MarsLander.Fuel >=0

    Keyboard.UpArrow pressed do stuff

    Keyboard.DownArrow pressed do stuff

    Keyboard.LeftArrow pressed do stuff

    Keyboard.RightArrow pressed do stuff

    But, that allows the player to move the ship around even if there is 0 fuel.

    Any guidance is much appreciated.

    Has

  • First off you don't need the every tick event. The condition is compared every tick.

    Second, add the keyboard conditions as sub events to the variable compare condition.

    If it doesn't evaluate to true, then the sub events aren't run.

  • Thanks, Newt.

    Works great.

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  • Thanks, Newt.

    Works great.

    Hi! Share please source. Thank you.

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