Hey guys i'm working on this platformer game where the main char can do a wall jump then air dash left, right, up, or down .I cant figure out a way to implement it properly doing set x and y have the problem of getting stuck in the terrain and x and y vector don't seem to work right either any tips guys?
Set x and y will probably teleport the player so that wont work. You can use vector x on platform to push it along or physics apply force to x will also work.
Also if anyone has more knowledge on the x and y vectors id appreciate that because my wall jump seems a bit easy to abuse being able to just scale a single wall. Is there a way to make a timer and have it reset ever time the char lands on another wall other than the one he jumped from ?
Yes, you can probably apply the timer to the wall. When the player collides with it, start the timer, and then in your wall jump conditions add that wall.timer must = 0 to allow wall jump.