Sorry for my English
I have a question, how can I make a turret with an aiming, if its bullets have gravity? Standard aiming works without considering the gravity of the bullet. The turret and the target are at different heights (platformer). How to find the angle, under which the turret should shoot to hit the target? Or maybe there is a special plugin?
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You could just use the physics equation for projectile motion (parabolic motion). Check this out here:
http://pages.mtu.edu/~shene/COURSES/cs2 ... ctile.html
Hope this helps. Cheers!