Hey, guys! Sorry if my question is kinda noobish, but i really wonder about this.
Is there any other way to make AI move without using "Every tick"?
I'm working on a top-down shooter game, and my enemy movement is worked well. The problem is, i want to add some mechanic when the enemy collide with the player, it'll stop the enemy movement for a while and then back to accelerate. I can't stop the movement because it's under "Every tick", even if i tell to stop movement when enemy collide with the player, it won't work.
I wondering for other way for AI movement, beside using "Every tick" event.