Advice Needed Please (Grid Related)

0 favourites
  • 4 posts
From the Asset Store
Grid - snap to grid
$1 USD
80% off
Snap to visible grid - perfect solution for any game genre
  • I am trying to create a game like this

    But I am really struggling.

    What would be the best way to have multiple sprites, draggable in set directions, along a grid? (Can't use families)

    Also, how can I do collisions? Solids don't seem to work, when using drag/drop.

    Thanks in advance

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Use one object type with a animation frame for each car.

    The drag and drop is perfect for this and you can customize it with it's conditions.

    If you save the position of the piece you're dragging to some variables at "on drag start" you can keep motion in one direction. For example for horizontal only motion make an event like this:

    is dragging

    or

    on drop

    ---set y to start_y

    When you drop the piece is when you want it to snap to the grid. It greatly simplifies things if the sprite's origin is to the top left since the cars are different sizes. Here is the formula for snapping to a grid: round(self.x/gridsize)*gridsize.

    For collisions you could find the low and high limits of the motion so you could do the positioning like this:

    is dragging

    or

    on drop

    ---set x to clamp(self.x, low, high)

    ---set y to start_y

    A way to find the low and high would be to do a looping event under "on drag start" to first move the car left by grid steps until there is a wall to it's left. Save that as the low_x and then do a loop to do the same but moving right to find high_x.

    ex.

    on drag start:

    --- repeat 10 times:

    ------[inverted] car overlaps wall at offset -gridsize

    ------ ++ car: set x to self.x-gridsize

    ------ ++ set low_x to car.x

    --- repeat 10 times:

    ------[inverted] car overlaps wall at offset +gridsize

    ------ ++ car: set x to self.x+gridsize

    ------ ++ set high_x to car.x

  • Thanks R0J0

    I am not entirely sure what I am doing wrong, I have implemented as suggested, but I may be misunderstanding your markings before the events.

    And also, would the Variables be Instance or Global Variable?

    Would you mind taking a look for me?

    http://dl.dropbox.com/u/67025590/C2/game/Attempt%204.capx

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)