Hi, I hardly tried to figure it out by myself and searched in the forum, but failed
Well, there are 2-3 or more objects of the same type, and all of them have their private variable (Action Points).
If one of the objects finished "his turn", his private variable (AP) equals zero,
and another object automatically activates (of course, if his ActionPoints > 0).
So, how to select another object of the same type (his private variable should be >0) after the fist object's private variable check?
Here is the .capx https://drive.google.com/open?id=0B7p49JKt0CGLazFncTNpUm5VbjQ&authuser=0