Adding Features to my Game Build

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  • OK, I have finally created something that I can say is "working." This is mostly to test some of the functions I've learned from watching so many tutorials.Basically you reveal a picture underneath another picture by zapping diamonds and increasing your score. ASD keys stop the Zappers in place and shoot a line to zap the diamonds.

    I have provided a link to the .capx file in my profile and hopefully this new link posting works: www(dot)dropbox.com/s/8pb2gkieqyj0bti/ChanceGame%20Test.capx?dl=0. Any feedback is appreciated. However, I'm really looking to fix a couple of things that I already planned but couldn't get working. Here's the list:

    • Keeping the diamonds from going out of the blue boundary (bouncing back if they hit an invisible boundary object while still dropping)
    • Adding an object that when zapped: adds +3 seconds to timer OR slows down all diamonds (optional stuff to enhance the gameplay)
    • Showing the other picture when selecting it from the menu (I couldn't not get this to work at all after multiple attempts; not sure why)
    • Ability to view the unlocked pictures in the title menu (need some ideas to get this working)
    • Add to the score [increments of 10, 20, etc.] the diamond gives when zapped in a certain area (this explains the lines in the play area; need some ideas to get this working)

    Thanks for any help/ideas in advance.

  • - Keeping the diamonds from going out of the blue boundary (bouncing back if they hit an invisible boundary object while still dropping)

    Try using solid/platform (diamonds solid, blue wall platform). And make sure you activate the physics and 8-dir.

    - Adding an object that when zapped: adds +3 seconds to timer OR slows down all diamonds (optional stuff to enhance the gameplay)

    You can use the "timescale" system property to slow time down.

    - Showing the other picture when selecting it from the menu (I couldn't not get this to work at all after multiple attempts; not sure why)

    Maybe store the "other picture" in another frame and flip to that frame? This feature issue is vague.

    - Ability to view the unlocked pictures in the title menu (need some ideas to get this working)

    You will want to use an array and either local storage or a server-side solution to store the game state.

    - Add to the score [increments of 10, 20, etc.] the diamond gives when zapped in a certain area (this explains the lines in the play area; need some ideas to get this working)

    Make a function that adds score with an input of 1,2,3... etc. then just multiply by 10 in the function and add it to a global variable score.

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  • Adding a "platform" behavior to the wall object is something I hadn't considered. It makes sense. I'll try everything else as well. I still couldn't understand why my other picture wouldn't show up when I selected it from the title screen. I had images set to invisible with the game state making certain ones visible but it wasn't working.

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