I'm making a "Worms Armageddon" type game.
A character shoots a bomb towards the mouse cursor.
The further away the mouse is from the character, the bigger the shot distance.
The bomb rises and falls in an adequate way.
There's a wind bar that changes width at the beginning of the characters turn.
What physics command do i use to make the width of the bar affect the bombs movement through the air?
I want the bomb, when visible, to always be affected by the wind/wind bars width value.
I'd appreciate any help for the solution.