Here is my demo. I am in trouble with setting turret's target for objects in family.
What I did:
I made a troop object and a tower object.
I package them into a family call TowerAndTroop.
I add Turret behaviors for TowerAndTroop family.
In the event sheet, I set the tower's turret target to troop.
In the event sheet, I set the troop's turret target to tower.
How ever, when I run in debug mode, I checked the tower's target UID is the tower its self.
Hope you can help me on this.