Hello all, im just trying to work this out if anyone can help.
I have a Global Number called Score which is at 0
Global Number Score = 0
What I want is if the Global Number Score is greater than ten how could I add an object when player dies?
Basically its a medal system.
A man is running and jumps obsticles. Every obsticle he jumps a point is rewarded. If the player was to die and they have 10 points or more a bronze medal is rewarded on screen. If the player gets greater than 20 then a silver medal is rewarded, and greater than 30 then a gold is rewarded.
I bet it is really simple, but I just cannot seem to work it out?
Thanks in advance