How do I add a new pathfind obstacle ? (Is there a bug ?)

0 favourites
  • 4 posts
From the Asset Store
Obstacle Impacts and Cartoon voices, will makes your game more funny!
  • Hello,

    There is something I don't understand in this example : ... .capx?dl=0

    My "Civilians" and "Zombies" move thanks to the Pathfind Behavior.

    And when I try to add new obstacles on their way, I use Add Obstacle and Regenerate Around.

    So can anybody explains to me WHY, when I add the obstacle PoliceBlockade (line 30), I just can't make it a pathfind obstacle... unless one Policeman (line 70) dies ??

    I don't see the link between policemen and obstacles in this script. If I put Policemen out of the layout, PoliceBlockade will never become an obstacle.

    And that's the same for the object "District".

    To see pathfind obstacles, you can display debu by pressing R.

    thank you for your help <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">


  • Hello;

    you are running a beta version of c2 (240) so I can't open it.

    However, just as a guess, are your obstacles standard solid obstacles? Make sure solid is enabled before you add them.

    As a final note, the obstacle map names are are based on the size of the boxes used to search for so if you have different box sizes you get different maps.



  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yep,

    The object "District" has the Behavior Solid enabled from the start, but it does not make it an obstacles in my script

    This is another problem


  • Any idea, anyone ?

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)