I'm making a pixel art game. My project sampling is point but I need to put a high res logo image. If I put the logo image and scale it down, it looks really bad because of the point sampling. Is there a way to make sampling of the logo linear?
Here's my solution:
I made a copy of the sprite plugin. I called it "spriteLinear" and made the necessary changes for the name. Then I replaced the all this.runtime.linearSampling with "smooth" (if you want to point sampling, it's called "sharp").
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try to use Webgl Pixellate effect, hope this helps. Or simply downscale it with GIMP.
vargazso Hey, thank you for replying. I want to keep the logo at high res. I need to make logo sampling linear but the game sampling point.